Game Developer

As an experienced Game Developer, I possess advanced skills in C# programming and character design. I specialize in creating engaging in-game mechanics and developing efficient development tools. With a successful history in both studio and freelance environments, I am passionate about pushing the boundaries of interactive entertainment.

Things I Can Do

  • Build gameplay systems
  • Develop multiplayer features
  • Create editor and debug tools
  • Implement physics simulations
  • Write clean and modular code
  • Design UI and interaction systems

A Few Accomplishments

Here are some of the projects I've worked on and contributed to. They showcase my experience in gameplay programming, simulation systems, and multiplayer development.

Space Invaders

Recreation of the classic Space Invaders arcade game in Unity, focused on gameplay programming, modular architecture, and clean system design.

Play on itch.io

Musicuso - Silent Island

Pre-production console game concept developed as part of a professional game studio team. The project explores music-driven gameplay where character songs influence movement, progression, and player interaction.

Watch Demo

Soul of Steel

Multiplayer card game developed in Unity using Photon PUN, applying SOLID principles, View–Controller architecture, and unit testing for gameplay systems.

View on GitHub

Rocket Simulator

2D Rocket simulation built with C++ and OpenGL, featuring custom rendering, input handling, UI, and real-time physics behavior.

View on GitHub

Pebble Craft

Game jam project where I worked as one of the principal developers. Built around the theme "Remix", the gameplay focuses on combining and remixing items to progress through each level.

Play on itch.io

Collision Simulator

Interactive 2D particle collision simulator in Python using pygame, designed to visualize elastic collisions and classical physics concepts.

View on GitHub

Juepucha Apocalypse

Cooperative game jam project where players survive a zombie apocalypse by combining communication and positioning. One player guides the other using an analog clock reference system to locate enemies in the dark.

Play on itch.io